krasota ([personal profile] rootofnewt) wrote2003-08-04 03:39 pm

(no subject)

electronic glove translates signed languaged into speech

i think this is interesting... thought i'd share.

[identity profile] wdalphin.livejournal.com 2003-08-04 12:49 pm (UTC)(link)
They got that idea from Congo.

[identity profile] briskpepper.livejournal.com 2003-08-04 01:13 pm (UTC)(link)
It's very interesting. It's an unfortunate history that follows this technology, though. We've had this technology since the mid 80's (even before, but i'm talking about in public domain). It came from some of the virtual reality stuff that gained the required momentum from some software developers like Bernie Rohl. Some of the earlier successful attempts at actually making the VR operate came from the Rend386 library and AVRIL (that i took some pride in working on porting it over to win32, btw.) Developers everywhere were jumping on the computer train and developing software based on their math and stuff. Very cool. Gesture recognition was the main big goal of most of the developers, and you can still find all of these things in the old DOS archives if you try. You'll find some of the earlier attempts like a midi controller based on gestured input (powergloves and the like were used when they hit the market) anyways, i don't know how far people went for using at as "translation" device for speech, but i know it was used to translate grammar for the computer's processing unit (like combining Doom with Zork, but for EVERYTHING computer related, not just entertainment)

the sad part is what follows... they were all based on crap hardware, that could barely handle the intense computing required to make it work and graphics and such were neglected completely, the entertainment industry (notorious for a great deal of the mainstream computing advancements) found that it had a slow return due to the slow computer development at the time. It had a great deal of help from the scientific community, and became a focus primarily of big business... it was as if it was locked from modern application and development methods. It didn't make any money, and so nooone really touched it. The closest they came was some of the GUI stuff that followed such as Doom and the FPS genre of gaming. Not really a study or application of bridging realities so much as a study in YOU MUST HAVE THE YELLOW KEY TO OPEN THE YELLOW GODDAMN DOOR.

Sad panda.

I have a couple of GREAT texts on the subject, if you're interested,